Macaroonia - Land of White Chocolate and Coconut

Chapter Four: Out of this World!
Horde on Hold; PCs Teleport to Temple

Session #4

The odd wizard Gilgamesh says the PCs are too green to take on the hobgoblin horde, and he’s too preoccupied with other pressing concerns. His solution: cast a rare, one-time spell that will “advance” the party in experience/power.

Abra Cadabra, yo!

They are teleported to a strange foreign land. Around them is a dense jungle full of alien smells and sounds. In this clearing, a temple has been built into a mountainside. A large doorway (10’ high) marks the entrance, with no discernible way to open it.

The doors mysteriously open for the PCs, and they explore the ancient-looking temple.

Inside is some unusual architecture, leading to a gigantic cathedral-like room. Against each wall is an oversized Fountain, each unique in its design, but none of them are functional. Indeed, these are the ruins of a once awe-inspiring temple.

They meet a ghost: the spirit of the matriarch who once presided over this temple. She tells the PCs how her people suffered a tragic fate, and the holy Fountains have been desecrated. Before she can go on, her eyes grow large, “dear gods, they’re back.” She shrieks and disappears.

Intruders have broken into the temple! The leader appears to be a talking snake-like creature, with a lisp. He orders his gargoyles to subdue the PCs, and the battle begins!

The fight is not easy – arrows and other normal weapons aren’t damaging the gargoyles, and the snake-man has more than a few special tricks up his.. vest.

But luckily, his enchantment spells are resisted, and the PCs turn the tide, led by a raging halfling. I can’t remember how they beat the gargoyles, but somehow they did (no really, they actually did enough magical damage, but how?).

In any case, the foes are defeated, and ghost returns. She asks them to help restore one of the fountains, the Fountain of Rejuvenation. They must go down a level below, and seek out the water’s source. Something is befouling the water.

Their search leads them past some easily-smooshable stirges in an underground cave where a river runs with tainted water. Heading upstream, they reach the taint’s source: an unholy staff (emanating evil) that’s lodged in the middle of the river. Wound around the staff are snakes with gems for eyes. When the PCs approach, the gems glow red, and the PCs are attacked by, you guessed it, snakes!

The PCs survive the snakes without a single poisoning (I mean seriously, they had some lucky rolls that day). Using the skill Rope Use, they lasso the staff and pull it loose. Reeling it in, I believe they decided to smash the damn thing.

The matriarch is super pleased, and tells them they can use the now flowing Fountain of Rejuvenation to heal any wounds they might have suffered.

yabadadabaDAba that’S ALL FOLKS

Chapter Three: Wreckage of the Horde
The tracks lead to a grisly scene...

Session #3

The tracks of the hobgoblins who robbed Clarice’s farmhouse head towards a small community of farm and fishing cottages, where they merge with the tracks of a greater number of troops.

The homes have been looted and decimated. The residents killed, their bodies burning in smoldering piles.

The PCs search the decimated homes. They find 1 survivor, a cranky old man. In another house they’re attacked by a vicious snake, that fights to its death.

The day is mostly over, and the PCs prepare to continue on the path of the horde, when they see a figure flying in the distance.

The flying man asks the PCs to clean up the town, in return for a special reward…

Cue ’80s Clean-Up Montage Music!

Chapter Two: Tracking the Horde
Into the Hills and Through the Woods

Session #2

PCs track the hobgoblin troops through a forest, where they find rare, possibly hallucinogenic, mushrooms. Some PCs see a glowing green eyeball floating through trees.

Out of the woods, they encounter hobgoblins and their wolves on a hillside. Halfpint charges the hill and takes out the hobbo shot-caller, suffering a critical hit that cuts off half his ear (resulting in yet another nickname, “half ear”).

Meanwhile, Silva Thorne repelled the wolves with words and arrows. Mary Jane casts Shillelagh and clubs the largest wolf, ending the battle. They skin the wolves, loot the hobbos, and rest.

Before resting, Hallog nok Dol took a walk. Led by instinct, he was compelled towards a clearing, where he had an interesting encounter…

Enter the PCs: Eat, Drink & Greet
Party on!

Session #1

Some stuff happened, I recall. Mostly character generation. Some yuts. Some oomphs.

A PC walks into a bar. They both roll initiative. The PC wins, uses flint & steel to burn bar to ground. PC dies in fire.


The PCs start in a small hamlet, where a tavern and a weekly farmer’s market are the only public locations. In The Green Dragon are local postings, and the party is drawn towards a posting asking for help in a small town to the north, up a seldom-used highway.

After a night of drinking, where Halfpint earned his first nickname and kudos from the tavern patrons, they set off for the town. They travel for a week or so without incident, and arrive to the location described in the posting, but no town exists, just an open, grassy area that feels a bit “off”.

Confused, the PCs eventually leave the site, heading back south down the road. While passing by farmlands, they hear fighting from one of the farms! The farmers are being attacked by hobgoblins! Naturally, the PCs save the day, and are thanked by Jorgan and Clarice.

But they didn’t get kill all the hobbos, some got away. And they stole something from Clarice


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