The odd wizard Gilgamesh says the PCs are too green to take on the hobgoblin horde, and he’s too preoccupied with other pressing concerns. His solution: cast a rare, one-time spell that will “advance” the party in experience/power.
Abra Cadabra, yo!
They are teleported to a strange foreign land. Around them is a dense jungle full of alien smells and sounds. In this clearing, a temple has been built into a mountainside. A large doorway (10’ high) marks the entrance, with no discernible way to open it.
The doors mysteriously open for the PCs, and they explore the ancient-looking temple.
Inside is some unusual architecture, leading to a gigantic cathedral-like room. Against each wall is an oversized Fountain, each unique in its design, but none of them are functional. Indeed, these are the ruins of a once awe-inspiring temple.
They meet a ghost: the spirit of the matriarch who once presided over this temple. She tells the PCs how her people suffered a tragic fate, and the holy Fountains have been desecrated. Before she can go on, her eyes grow large, “dear gods, they’re back.” She shrieks and disappears.
Intruders have broken into the temple! The leader appears to be a talking snake-like creature, with a lisp. He orders his gargoyles to subdue the PCs, and the battle begins!
The fight is not easy – arrows and other normal weapons aren’t damaging the gargoyles, and the snake-man has more than a few special tricks up his.. vest.
But luckily, his enchantment spells are resisted, and the PCs turn the tide, led by a raging halfling. I can’t remember how they beat the gargoyles, but somehow they did (no really, they actually did enough magical damage, but how?).
In any case, the foes are defeated, and ghost returns. She asks them to help restore one of the fountains, the Fountain of Rejuvenation. They must go down a level below, and seek out the water’s source. Something is befouling the water.
Their search leads them past some easily-smooshable stirges in an underground cave where a river runs with tainted water. Heading upstream, they reach the taint’s source: an unholy staff (emanating evil) that’s lodged in the middle of the river. Wound around the staff are snakes with gems for eyes. When the PCs approach, the gems glow red, and the PCs are attacked by, you guessed it, snakes!
The PCs survive the snakes without a single poisoning (I mean seriously, they had some lucky rolls that day). Using the skill Rope Use, they lasso the staff and pull it loose. Reeling it in, I believe they decided to smash the damn thing.
The matriarch is super pleased, and tells them they can use the now flowing Fountain of Rejuvenation to heal any wounds they might have suffered.
yabadadabaDAba that’S ALL FOLKS